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MVTA SUBMISSION - PHASE 2 - 3DS MAX

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LINKS  GOOGLE DRIVE Link 3DS MAX File:  https://drive.google.com/drive/folders/1rsW5vAD5YjjB1Q4vBkVD-Rm7mArPfrbi?usp=sharing Link Panel:  https://drive.google.com/drive/folders/1WxhG-VrGmuK1Xmzefo80AJssexnJ94X9?usp=sharing Link Music File:  https://drive.google.com/drive/folders/1aCcJRlEH4fqtRlb44_L4GkG7Gr6QD81G?usp=sharing Link Renders:  https://drive.google.com/drive/folders/1oqaLlCzXMJ2-860taSYnXVVsN_lUIwB0?usp=sharing Link Materials:  https://drive.google.com/drive/folders/1xk6qnIbHc6BLQRqf-_URX21CYi0vXTzW?usp=sharing I don't know why the music file is not working on the animation, because it worked before as you can see on the experience animation from the class. PANEL A1: ANIMATION: RENDERS:

3DSMAX- 01/06/2020

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To finalize the 3ds Max lessons we created a small animation video. First, using the text tool we wrote MVTA, in my case, I wrote my name, Hugo. Using the  extrude tool  we gave height to the text. Using  bevel tool , we rounded the edges. Then, using the  material editor  we added a brass texture. In order to create the animation we learned how to use the  frame editor  on the bottom tab of the program. The  auto  button turned the frame line red to create and edit the short film. Then we added a  camera  and  target light   In  rendering environment  we were able to add a background to the video. This was done by adding a bitmap. After this we added  sound  to the video. The file for the sound was  .wav  and by choosing the frame where it started we could ajust the sound clip according to the movements.

3DSMAX Lamp - 19/05/2020

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In this class we continued to create the scene adding lights such as Target Spot Lights and Omni Lights.

3DSMAX Lamp - 12/05/2020

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On this class, we applied the floor for the scene and strated inserting material and textures to the created objects. To start this lesson, we learnt how the use cameras to create scenes and different views to the objects. Introduction to  Material Editor . To compose a realistic scene we learned how to apply materials and textures to the objects by uploading images of materials as  maps . We learned how to change the objects Glossiness, Specular Levels, Smoothness, etc.

3DSMAX Lamp - 05/05/2020

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First, the professor explained us some basic tools and menus. The exercise of the first lesson was the creation of a lamp. First, we used the shapes on the right menu and selected the  cylinder  in the standard primitives. Then, we created another shape, a  torus , and placed it at the bottom of the cylinder. After this, using Boolean Operations , we subtracted the torus from the cylinder.  Then we used  taper  to curve the edges of the cylinder. After, we created the flame using another cylinder and the stretch tool and used the  noise  tool was used to turn it into an irregular shape. Then we used the command Lathe to create the glass part of the lamp. In the end of this class, we created two walls and a table to place the lamp, using the Box shape in several positions and sizes.

01/05/2020 - Phase 1 Delivery - AutoCAD - Suprematic Painting

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I choose for this work, a painting by Kazimir Malevich. Suprematic Painting, Kazimir Malevich, 1916 Link to DWG File:  https://drive.google.com/open?id=1oaNEPPou--rjKWdd7fO5NUhcyjj5imli Link to GIF:  https://drive.google.com/open?id=12hpi-IiHBaR4ZFZBt70goxRo5sfTQwz0 Link to A1 Panel:  https://drive.google.com/open?id=19fREQ6udsq5x3Pbya6fXIR0zTdlScOLh GIF A1 Panel Renders: Screenshots: This are some of my first attempts: