3DSMAX Lamp - 05/05/2020

First, the professor explained us some basic tools and menus.

The exercise of the first lesson was the creation of a lamp.

First, we used the shapes on the right menu and selected the cylinder in the standard primitives.


Then, we created another shape, a torus, and placed it at the bottom of the cylinder.



After this, using Boolean Operations, we subtracted the torus from the cylinder.



 Then we used taper to curve the edges of the cylinder.






After, we created the flame using another cylinder and the stretch tool and used the noise tool was used to turn it into an irregular shape.



Then we used the command Lathe to create the glass part of the lamp.

In the end of this class, we created two walls and a table to place the lamp, using the Box shape in several positions and sizes.





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